Production Update #13 December 2025
3 months ago
– Thu, Dec 18, 2025 at 12:44:50 AM
Seasons Greetings Backers,
We are super pleased to report a major achievement has been unlocked.
Armello: The Board Game has finally reached all fulfillment centers around the world!
We are excited to get another step closer to getting the game delivered to your door.
Whilst we are nearly there, we are not over the finish line yet. Holiday season postal craziness and fulfillment center queues will cause some delay in the final stage of delivery. We are expecting to charge for shipping around late January and posting of games to occur throughout February.
These are our best estimates with the information we have at hand. However, with all the fluctuations in world trade, legislation and logistics we have encountered so far, we are loath to set these estimates in stone but that is what we are working towards.
We will be keeping you informed with our monthly updates and you will receive notices from Backerkit when post charges are due.
For US Backers there will be a import tax / tariff contribution charge as well. Whilst we have tried to absorb some of the costs associated with this, we will have to pass on a portion of the extra charges we incurred. At this stage we are budgeting an extra $3 to $4 per game. The final calculation will appear in the Backerkit notification. We appreciate your understanding and have attempted to keep this as low as possible.
Again, we sincerely apologize for the late delivery of this project. Your support and understanding has been a pillar of strength for us to lean on whilst overcoming some serious challenges in recent times.
Thank you.
Address change?
In each territory before your game is posted you will be contacted by the fulfillment centre confirming your address.
If you'd like to inform us of an address change before then, please email your new details to [email protected]
Production Update #12 November 2025 - Shipping update and exciting Armello news!!!
5 months ago
– Mon, Nov 03, 2025 at 08:32:50 PM
Dear Backers,
As we approach the end of the year, we have fulfilment updates for you AND some exciting news regarding another Armello project, read on!
Armello: The Board Game has arrived in some fulfillment centres but for reasons explained later in this update we are unable to fulfill until January 2026
Shipping and fulfillment schedule
ASIA: Game is in the warehouse. Shipping is yet to be charged and awaiting fulfillment.
Estimated Shipping Charge schedule: December 2025
Estimated fulfilment schedule: January 2026
AU / NZ: Game is in the warehouse. Shipping is yet to be charged and awaiting fulfillment. Estimated Shipping Charge schedule: December 2025
Estimated fulfilment schedule: January 2026
USA / Canada / South America:
Ship details: ANTWERP IMO / MMSI 9398448 / 636014220 (Has recently cleared the Panama Canal)
ETA Warehouse 19 November 2025
Estimated Shipping Charge schedule: December 2025
Estimated fulfilment schedule: January 2026
UK / EU:
Ship details: OOCL ABU DHABI IMO / MMSI 9922524 / 477929200 (Currently off the coast of West Africa)
ETA Warehouse 20 November 2025
Estimated Shipping Charge schedule: December 2025
Estimated fulfilment schedule: January 2026
You can track shipping vessels here: https://www.vesselfinder.com
Why the delay in fulfillment?
We covered this in our October update but for the benefit of Backers who may have missed that update, we are presenting the information again.
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Accurate import tax information, up to date post rates and the requirements of how and when this information is entered into the pledge manager is going to cost us a few weeks. In summary we cannot proceed into the charge shipping phase without complete data from all territories. The reason this is problematic is that import taxes are a moving target and post rates in some territories may increase due to the approaching holiday season. Since we are encountering shipping delays which in turn put us further back in line with the fulfillment centers means we must be 100% certain of the shipping costs for all territories before we hit the charge shipping button. Once shipping charges are initiated, we will have to allow two or three weeks whilst we ensure all backers have paid for shipping.
Why not charge and ship territories at different times you ask?
Pledge managers are complex beasts and track a great deal of information and variants. They are also constantly dealing with changes in the landscape as we must. Complex issues take time to resolve, and we must work within the constraints of the software at the time. One of the current challenges is if we charge shipping for our campaign now and there are tax and post rates inaccuracies it will mean some backers in other territories may see their pledge with a zero charge and think "Yay! Free shipping" whilst other territories are being processed. As you can imagine this will cause a great deal of confusion and mayhem for all.
We sincerely apologize that Armello: The Board Game will arrive later than expected. We have done our best to navigate what has been an incredibly turbulent time in logistics and geopolitical events. Thank you so much for the support and encouragement you have given us during these unforeseen disruptions.
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Address change?
In each territory before your game is posted you will be contacted by the fulfillment centre confirming your address. As indicated above, fulfillment should rollout for all territories in January 2026 so expect address confirmation around that time.
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AND NOW SOME VERY EXCITING NEWS FOR ARMELLO FANS!!!
Author Alex Kain in collaboration with League of Geeks will be publishing ARMELLO: THE FOUNDING AND THE FALL an ultra-premium hardcover omnibus of the original seven "Armello Adventures"!!!
PLEASE NOTE: King Of The Castle Games, (Publishers of Armello: The Board Game) is in no way associated with this upcoming Kickstarter.
As fans of the Armello world we are super excited to share this with our Backers who we hope are like us and want more Armello!!! :-)
Celebrate the tenth anniversary of the award-winning fantasy adventure ARMELLO with this ultra-premium hardcover omnibus of tales by one of Armello's original writers, Alex Kain (Guild Wars 2, Dust: An Elysian Tail, Beyond the Western Deep), as well as featured artwork by Adam Duncan and Jerome Jacinto.
Featuring over 400 pages of intrigue, treachery, and rip-roaring escapades wrapped in a gorgeous cloth and gold foil cover designed by Armello's original art director, Ty Carey, ARMELLO: THE FOUNDING AND THE FALL collects the original seven "Armello Adventures" books AND a never-before-seen conclusion that chronicles the desperate final days of the king’s descent into madness and the battle for the soul of Armello itself.
The Kickstarter is launching on November 4th, 2025 that's
Midnight in Melbourne AUSTRALIA
6am PST USA
9am EST USA
CHECK OUT THE DETAILS HERE:
https://www.kickstarter.com/projects/leagueofgeeks/armello-the-founding-and-the-fall/
Production Update #10 September
6 months ago
– Sat, Sep 13, 2025 at 08:43:02 PM
SHIPPING UPDATE
Dear Backers,
Thank you for your support and patience as we start shipping during these unpredictable postage and delivery conditions.
The process has proven to be highly challenging due to ongoing fluctuations in pricing, shipping schedules and geoeconomic trade policies. We are currently addressing the effects of the removal of the De Minimis exemption on small commercial shipments to the United States. A primary concern is that many countries have suspended postal services to the US because of this policy change. This is leading to a significant backlog of parcels awaiting shipment. The US processes approximately one million overseas parcels per day. With most countries having to suspend shipping for around one month you can start to comprehend the backlog that is now building.
Whilst this issue appears to relate to the US only the reality is that shipping logistics worldwide are potentially affected due to the backlog that is expected. This situation is expected to substantially impact freight movement, potentially causing considerable delays. Furthermore, as the year-end holiday season approaches, additional pressure on shipping capacity is anticipated.
However we will strive on, fight the good fight and complete our quest!
We have the following details for these territories:
AUSTRALIA / NEW ZEALAND
Fulfilment Partner – Aetherworks / Sydney
Vessel / Voyage: ITAL USODIMARE V.0183S
ETD Shenzhen: SEPT 16, 2025
ETA Sydney: SEPT 29, 2025
ASIA
Fulfilment Partner – VFI / Fujian
Product has arrived at the fulfillment center, and we are in line for distribution. Current estimation is 3 weeks.
USA / CANADA / SOUTH AMERICA
Fulfillment Partner – Quartermaster / Florida
The freight is booked but we have not been advised the ship name. The carrier has informed us the arrival date to Quartermaster is 10 November 2025. Due to Quartermaster’s warehouse being situated in Florida the ship will take longer to reach its destination. Estimated total transit time is 47 days.
UK / EU
Fulfilment Partners – Spiral Galaxy UK / PTS France
We are yet to receive our shipping details for these territories but expect it to be locked in within a week.
THE BACKERKIT PLEDGE MANAGER WILL CLOSE SOON
The Backerkit Pledge Manger will close on:
AUSTRALIA - 12pm Friday 26th September (Western Australia Standard Time)
For your reference that is:
USA - 9pm Thursday 25th September (Pacific Daylight Time)
UK - 5am Friday 26th September (British Summer Time)
If you need to change any details (address, payment details and pledges) before this date please send an email to the following address and we will unlock your pledge allowing you to make any necessary changes: [email protected]
QUESTIONS YOU MAY HAVE
What happens if I need to change my details after the Backerkit Pledge Manager closes?
After this date you will be able to update your details with the fulfilment center in each territory. Our fulfilment partners will be reaching out to you to confirm details before posting your items to you.
When will shipping be charged?
Due to constantly changing freight situation being faced by the world now and its impact on postage charges and timelines we are reluctant to process shipping fees and any applicable import taxes until our fulfilment centers confirm costs for us. We will keep you informed when shipping fees will be processed on a region-by-region basis.
Production Update #9 August
7 months ago
– Thu, Aug 21, 2025 at 11:32:00 PM
Greetings dear Backers,
SHIPPING UPDATE
Thank you for your continued patience during this final stage of delivering our project. Booking transport and coordinating all the shipping across the globe has proved to be a demanding task (see below regarding global communication!) and has taken a few weeks longer than expected but we are getting closer to putting Armello: The Board Game on the water and shipping to ports across the world.
When the ships depart we can expect these estimates by freight forwarders on ship travel times:
UK: 37-42 days
EU: 40-46 days
Australia / New Zealand: 16-22 days
US (East Coast): 34-40 days
Asia: 7 days
If we factor in the time for customs clearance and trucking to the final destination add an extra 10 days to the above transit time.
Once containers have arrived at the destination port and then been transported to the fulfilment centres, we have been advised that products are usually posted within 14 days at the very most.
Our fulfilment partners will be:
UK: Spiral Galaxy
EU: PTS (Publishing Technology Solutions - France)
Australia / New Zealand: Aetherworks
US / CANADA / SOUTH AMERICA: Quartermaster Logistics
Asia: VFI
As always we continue to update you on shipping progress and timelines.
UNDERSTANDING THE DELAY - A MESSAGE TO OUR KICKSTARTER BACKERS
A (probably) unnecessary, lengthy explanation of why in part we underestimated our delivery schedule on this project follows...
We want to reiterate our sincere apologies that by the time many of you receive our game it will be approximately six months longer than we expected getting it into your hands.
We are so thankful that most backers understand Kickstarter by its very nature is not a shopping mall, you don't simply click buy and collect it the next day. Rather you share the journey with the creator, the ups, the downs and yes, the delays.
This is our FIRST board game publishing venture!
With that in mind, we are damn proud of the game we have created, and we are very confident fans of Armello and board gamers in general will love the experience we have crafted.
In our case you helped a team of creators across the planet bring this beloved game to the tabletop. However, we experienced quite a few challenges in the games six-year development process! Thank you again for sharing the journey with us and your supportive comments mean the world to us as we round the corner and complete the last leg of this race.
We understand the delay on this project has come from a variety of challenges, external factors beyond our control and simply a learning curve on our part. Below is by no means an excuse. We want to provide some transparency regarding our project's delay, specifically addressing the unique challenges of coordinating a team that spans multiple countries and time zones.
Why Working Across Continents Presents Unique Challenges
The Global Nature of Our Team
One of the greatest strengths of this project is the diversity and expertise of our creators, partners, and suppliers. We are collaborating with talented individuals and reputable companies located in different parts of the world. This global approach has allowed us to bring together the very best skills, materials, and perspectives, ensuring a final product that meets—and hopefully exceeds—your expectations for Armello: the Board Game.
However, working across continents comes with its own set of logistical challenges, many of which are not immediately visible but has had a significant impact on our timeline. We want to walk you through some of these obstacles, so you have a clearer understanding of what has happened behind the scenes.
The Challenge of Multiple Time Zones
One of the most persistent hurdles we faced was the difference in time zones among our various team members and partners. Our creators are based in locations ranging from North America and Europe to Asia and Australia. While this global distribution enriches our project, it also complicates our ability to communicate quickly and efficiently.
Limited Overlapping Work Hours: With team members sometimes separated by as much as 12-15 hours, it’s rare to find a window of time when everyone is available. This means that questions, feedback, and critical decisions often must wait for the next business day in another country.
Delayed Decision-Making: When an issue arises—such as a design question, a production update, or a shipping concern—it cannot always be addressed immediately. If a component supplier is in China and our product designer is in Canada, a single question may take 24 hours or more to resolve, simply because their workdays barely overlap.
Coordination of Meetings: Scheduling virtual meetings becomes a logistical puzzle, requiring compromises on both sides. Sometimes, meetings happen at odd hours to accommodate everyone, which can affect efficiency and energy levels for the participants.
Email Delays and Communication Gaps
In addition to time zone hurdles, email remains our primary mode of communication with many of our international partners. While email is reliable and allows us to track important details, it is inherently asynchronous, meaning there is always a built-in delay between sending a message and receiving a response.
Response Time: Even in the best cases, it’s common for emails to go unanswered for several hours, as they are received outside of the recipient’s working hours. On weekends and holidays, these delays can be even longer.
Clarification Loops: Sometimes, an email will prompt follow-up questions or need clarification. Each additional message in the chain can add another day or more to the process. What could be a quick conversation in person or over the phone can stretch into week-long discussions over email.
Volume of Communication: Coordinating across multiple partners in different countries often means juggling several email threads at once. Keeping everyone on the same page and ensuring that nothing falls through the cracks is a time-consuming process.
The Compounding Effect
Individually, these delays may seem minor, but collectively, they have been a compounding effect on our project’s timeline. Waiting for responses, coordinating feedback, and aligning schedules all add up, sometimes in ways that are hard to predict at the outset.
Delays Stack Up: If even a single approval or confirmation is delayed, it can hold up the next phase of production or development. For example, a manufacturer may need final design files before starting production, but production can’t begin until those files are approved by both the design and quality teams, each operating in different time zones.
Unanticipated Issues: Sometimes, unexpected questions or problems arise that require input from several parties. Each new issue can trigger another chain of emails and scheduling, further extending the timeline.
So, there you have it, days become weeks and weeks become months and before you know it, we are late on delivering. ☹
Whilst we are extremely sorry for the game’s late arrival, we do hope that this explanation in part explains some of the challenges in global communication we have had to face!
RULEBOOKS!
On a more positive note, we have uploaded our rulebooks for your reading pleasure!
Please feel free to get the files here:
Armello: The Board Game - GETTING STARTED
https://www.dropbox.com/scl/fi/f7tlfcjrykm078dx7inra/Armello-The-Board-Game-GETTING-STARTED.pdf?rlkey=0sjfbyudt0ukkwsheunu3kj8g&st=7gjzmpee&dl=0
Armello: The Board Game - RULEBOOK
https://www.dropbox.com/scl/fi/wixhprhspr5t54nxl9ety/Armello-The-Board-Game-RULEBOOK.pdf?rlkey=06xdra9hllarjzwxt24ljtln7&st=4uo7nynn&dl=0